<aside>
Michael Berthaud is a Boston-based game designer and creative technologist with a passion for poking at the boundaries of art and technology. With experience collaborating with game industry leaders such as Rovio and Niantic, Michael’s core focus lies in crafting immersive experiences that seamlessly blend cutting-edge technology with artistic expression
Using either proprietary C++ engines or commercial engines such as Unity or Unreal, Michael’s core focus lies in engineering immersive experiences that seamlessly blend cutting-edge technology with artistic expression
</aside>
email: [email protected]

Education
Bachelor of Science in Computer Science - Wentworth Institute of Technology | 2022
Languages: C#, C, C++, GLSL, HLSL, TypeScript, JavaScript
Tools: RenderDoc, PIX Visual Studio, Native CPU Profilers, PIX, GIT, Blender, Arduino, XR Technology (VR,AR,Depth map sensors)
Soft Skills
- Skilled at managing project scope and prioritizing crucial details
- facilitative heated creative discussions with passionate people while maintaining respect and order
- Proficient in delegating tasks to optimize team members' strengths
- can communicate in multiple creative languages (Speak language of 3D modelers, concept artists, fabricators, and architects) to streamline documentation and collaboration
Professional Experience
JumpButton Studio | Lead Designer, Lead Engineer (January 2019 - September 2024)
- Responsible for creating design documentation to clearly project vision, scope and requirements.
- Convert design documentation into actionable steps to be implemented in game engine/tech stack
- Manage multi-discipline teams throughout production process from conception to release to ensure milestones are achieved.
- Maintain client relations for external projects.